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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_3_1_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
12 
13 #define ANGLE_GL_3_1_CONTEXT_API                                                                   \
14     void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \
15                               GLsizei *length, GLchar *uniformName);                               \
16     void primitiveRestartIndex(GLuint index);
17 
18 #endif  // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_
19