1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_3_1_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_ 12 13 #define ANGLE_GL_3_1_CONTEXT_API \ 14 void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \ 15 GLsizei *length, GLchar *uniformName); \ 16 void primitiveRestartIndex(GLuint index); 17 18 #endif // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_ 19