1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_FtoF_UM_LUMAALPHA_2D /T ps_4_0 /Fh 7 // compiled\multiplyalpha_ftof_um_lumaalpha_2d_ps.h MultiplyAlpha.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // Sampler sampler NA NA 0 1 15 // TextureF texture float4 2d 0 1 16 // 17 // 18 // 19 // Input signature: 20 // 21 // Name Index Mask Register SysValue Format Used 22 // -------------------- ----- ------ -------- -------- ------ ------ 23 // SV_POSITION 0 xyzw 0 POS float 24 // TEXCOORD 0 xy 1 NONE float xy 25 // 26 // 27 // Output signature: 28 // 29 // Name Index Mask Register SysValue Format Used 30 // -------------------- ----- ------ -------- -------- ------ ------ 31 // SV_TARGET 0 xyzw 0 TARGET float xyzw 32 // 33 ps_4_0 34 dcl_sampler s0, mode_default 35 dcl_resource_texture2d (float,float,float,float) t0 36 dcl_input_ps linear v1.xy 37 dcl_output o0.xyzw 38 dcl_temps 2 39 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 40 lt r1.x, l(0.000000), r0.w 41 div r1.y, r0.x, r0.w 42 movc o0.xyz, r1.xxxx, r1.yyyy, r0.xyzx 43 mov o0.w, r0.w 44 ret 45 // Approximately 6 instruction slots used 46 #endif 47 48 const BYTE g_PS_FtoF_UM_LUMAALPHA_2D[] = { 49 68, 88, 66, 67, 22, 109, 155, 40, 201, 35, 16, 39, 85, 5, 175, 53, 227, 54, 209, 50 235, 1, 0, 0, 0, 200, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0, 51 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 76, 2, 0, 0, 82, 68, 69, 70, 160, 52 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 53 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 54 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 55 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 56 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 57 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 58 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 59 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 60 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 61 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 62 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 63 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 64 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 65 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 66 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 67 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 68 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0, 90, 0, 0, 3, 69 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 70 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 71 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 72 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 73 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 49, 0, 0, 74 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 58, 0, 75 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 34, 0, 16, 0, 1, 0, 0, 0, 10, 76 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 77 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 86, 5, 16, 78 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 79 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 80 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 81 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86 0, 0, 0, 0, 0, 0, 0, 0, 0}; 87