1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_PassthroughLum3D /T ps_4_0 /Fh 7 // compiled\passthroughlum3d11ps.h Passthrough3D11.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // Sampler sampler NA NA 0 1 15 // TextureF texture float4 3d 0 1 16 // 17 // 18 // 19 // Input signature: 20 // 21 // Name Index Mask Register SysValue Format Used 22 // -------------------- ----- ------ -------- -------- ------ ------ 23 // SV_POSITION 0 xyzw 0 POS float 24 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint 25 // TEXCOORD 0 xyz 2 NONE float xyz 26 // 27 // 28 // Output signature: 29 // 30 // Name Index Mask Register SysValue Format Used 31 // -------------------- ----- ------ -------- -------- ------ ------ 32 // SV_TARGET 0 xyzw 0 TARGET float xyzw 33 // 34 ps_4_0 35 dcl_sampler s0, mode_default 36 dcl_resource_texture3d (float,float,float,float) t0 37 dcl_input_ps linear v2.xyz 38 dcl_output o0.xyzw 39 dcl_temps 1 40 sample r0.xyzw, v2.xyzx, t0.xyzw, s0 41 mov o0.xyz, r0.xxxx 42 mov o0.w, l(1.000000) 43 ret 44 // Approximately 4 instruction slots used 45 #endif 46 47 const BYTE g_PS_PassthroughLum3D[] = { 48 68, 88, 66, 67, 189, 19, 141, 227, 229, 153, 47, 229, 108, 56, 120, 27, 139, 44, 214, 49 101, 1, 0, 0, 0, 176, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0, 50 0, 0, 100, 1, 0, 0, 152, 1, 0, 0, 52, 2, 0, 0, 82, 68, 69, 70, 160, 51 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 52 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 53 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 54 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8, 55 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 56 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 57 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 58 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 59 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 60 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 61 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 62 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 63 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 64 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 65 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 66 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 67 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 68 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 69 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 148, 0, 0, 0, 64, 0, 70 0, 0, 37, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 71 40, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 72 114, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 73 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 74 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 75 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 76 6, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 77 0, 1, 64, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 78 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 79 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 0, 0}; 85