1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // VertexArrayNULL.h: 7 // Defines the class interface for VertexArrayNULL, implementing VertexArrayImpl. 8 // 9 10 #ifndef LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_ 11 #define LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_ 12 13 #include "libANGLE/renderer/VertexArrayImpl.h" 14 15 namespace rx 16 { 17 18 class VertexArrayNULL : public VertexArrayImpl 19 { 20 public: 21 VertexArrayNULL(const gl::VertexArrayState &data); 22 23 angle::Result syncState(const gl::Context *context, 24 const gl::VertexArray::DirtyBits &dirtyBits, 25 gl::VertexArray::DirtyAttribBitsArray *attribBits, 26 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override; 27 }; 28 29 } // namespace rx 30 31 #endif // LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_ 32