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1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrShaderUtils_DEFINED
9 #define GrShaderUtils_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/gpu/GrContextOptions.h"
13 #include "src/sksl/SkSLString.h"
14 
15 namespace GrShaderUtils {
16 
17 SkSL::String PrettyPrint(const SkSL::String& string);
18 
19 void VisitLineByLine(const SkSL::String& text,
20                      const std::function<void(int lineNumber, const char* lineText)>&);
21 
22 // Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
PrintLineByLine(const SkSL::String & text)23 inline void PrintLineByLine(const SkSL::String& text) {
24     VisitLineByLine(text, [](int lineNumber, const char* lineText) {
25         SkDebugf("%4i\t%s\n", lineNumber, lineText);
26     });
27 }
28 
29 GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler();
30 
31 }
32 
33 #endif
34