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1 // Copyright 2020 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_ZONE_ZONE_LIST_H_
6 #define V8_ZONE_ZONE_LIST_H_
7 
8 #include "src/base/logging.h"
9 #include "src/zone/zone.h"
10 
11 namespace v8 {
12 namespace internal {
13 
14 template <typename T>
15 class Vector;
16 
17 // ZoneLists are growable lists with constant-time access to the elements.
18 // The list itself and all its elements are supposed to be allocated in zone
19 // memory. Unlike ZoneVector container, the ZoneList instance has minimal
20 // possible size which makes it a good candidate for embedding into other
21 // often-allocated zone objects.
22 //
23 // Note, ZoneLists' elements cannot be deleted individually and the destructor
24 // intentionally does not free the backing store. Because of the latter, the
25 // ZoneList must not be used outsize of zone memory. Consider using ZoneVector
26 // or other containers instead.
27 template <typename T>
28 class ZoneList final : public ZoneObject {
29  public:
30   // Construct a new ZoneList with the given capacity; the length is
31   // always zero. The capacity must be non-negative.
ZoneList(int capacity,Zone * zone)32   ZoneList(int capacity, Zone* zone) : capacity_(capacity) {
33     DCHECK_GE(capacity, 0);
34     data_ = (capacity_ > 0) ? zone->NewArray<T>(capacity_) : nullptr;
35   }
36 
37   // Construct a new ZoneList by copying the elements of the given ZoneList.
ZoneList(const ZoneList<T> & other,Zone * zone)38   ZoneList(const ZoneList<T>& other, Zone* zone)
39       : ZoneList(other.length(), zone) {
40     AddAll(other, zone);
41   }
42 
43   // Construct a new ZoneList by copying the elements of the given vector.
ZoneList(const Vector<const T> & other,Zone * zone)44   ZoneList(const Vector<const T>& other, Zone* zone)
45       : ZoneList(other.length(), zone) {
46     AddAll(other, zone);
47   }
48 
ZoneList(ZoneList<T> && other)49   ZoneList(ZoneList<T>&& other) V8_NOEXCEPT { *this = std::move(other); }
50 
51   // The ZoneList objects are usually allocated as a fields in other
52   // zone-allocated objects for which destructors are not called anyway, so
53   // we are not going to clear the memory here as well.
54   ~ZoneList() = default;
55 
56   ZoneList& operator=(ZoneList&& other) V8_NOEXCEPT {
57     // We don't have a Zone object, so we'll have to drop the data_ array.
58     // If this assert ever fails, consider calling Clear(Zone*) or
59     // DropAndClear() before the move assignment to make it explicit what's
60     // happenning with the lvalue.
61     DCHECK_NULL(data_);
62     data_ = other.data_;
63     capacity_ = other.capacity_;
64     length_ = other.length_;
65     other.DropAndClear();
66     return *this;
67   }
68 
69   // Returns a reference to the element at index i. This reference is not safe
70   // to use after operations that can change the list's backing store
71   // (e.g. Add).
72   inline T& operator[](int i) const {
73     DCHECK_LE(0, i);
74     DCHECK_GT(static_cast<unsigned>(length_), static_cast<unsigned>(i));
75     return data_[i];
76   }
at(int i)77   inline T& at(int i) const { return operator[](i); }
last()78   inline T& last() const { return at(length_ - 1); }
first()79   inline T& first() const { return at(0); }
80 
81   using iterator = T*;
begin()82   inline iterator begin() { return &data_[0]; }
end()83   inline iterator end() { return &data_[length_]; }
84 
85   using const_iterator = const T*;
begin()86   inline const_iterator begin() const { return &data_[0]; }
end()87   inline const_iterator end() const { return &data_[length_]; }
88 
is_empty()89   V8_INLINE bool is_empty() const { return length_ == 0; }
length()90   V8_INLINE int length() const { return length_; }
capacity()91   V8_INLINE int capacity() const { return capacity_; }
92 
ToVector()93   Vector<T> ToVector() const { return Vector<T>(data_, length_); }
ToVector(int start,int length)94   Vector<T> ToVector(int start, int length) const {
95     DCHECK_LE(start, length_);
96     return Vector<T>(&data_[start], std::min(length_ - start, length));
97   }
98 
ToConstVector()99   Vector<const T> ToConstVector() const {
100     return Vector<const T>(data_, length_);
101   }
102 
103   // Adds a copy of the given 'element' to the end of the list,
104   // expanding the list if necessary.
105   void Add(const T& element, Zone* zone);
106   // Add all the elements from the argument list to this list.
107   void AddAll(const ZoneList<T>& other, Zone* zone);
108   // Add all the elements from the vector to this list.
109   void AddAll(const Vector<const T>& other, Zone* zone);
110   // Inserts the element at the specific index.
111   void InsertAt(int index, const T& element, Zone* zone);
112 
113   // Added 'count' elements with the value 'value' and returns a
114   // vector that allows access to the elements. The vector is valid
115   // until the next change is made to this list.
116   Vector<T> AddBlock(T value, int count, Zone* zone);
117 
118   // Overwrites the element at the specific index.
119   void Set(int index, const T& element);
120 
121   // Removes the i'th element without deleting it even if T is a
122   // pointer type; moves all elements above i "down". Returns the
123   // removed element.  This function's complexity is linear in the
124   // size of the list.
125   T Remove(int i);
126 
127   // Removes the last element without deleting it even if T is a
128   // pointer type. Returns the removed element.
RemoveLast()129   V8_INLINE T RemoveLast() { return Remove(length_ - 1); }
130 
131   // Clears the list by freeing the storage memory. If you want to keep the
132   // memory, use Rewind(0) instead. Be aware, that even if T is a
133   // pointer type, clearing the list doesn't delete the entries.
134   V8_INLINE void Clear(Zone* zone);
135 
136   // Clears the list but unlike Clear(), it doesn't free the storage memory.
137   // It's useful when the whole zone containing the backing store will be
138   // released but the list will be used further.
DropAndClear()139   V8_INLINE void DropAndClear() {
140     data_ = nullptr;
141     capacity_ = 0;
142     length_ = 0;
143   }
144 
145   // Drops all but the first 'pos' elements from the list.
146   V8_INLINE void Rewind(int pos);
147 
Contains(const T & elm)148   inline bool Contains(const T& elm) const {
149     for (int i = 0; i < length_; i++) {
150       if (data_[i] == elm) return true;
151     }
152     return false;
153   }
154 
155   // Iterate through all list entries, starting at index 0.
156   template <class Visitor>
157   void Iterate(Visitor* visitor);
158 
159   // Sort all list entries (using QuickSort)
160   template <typename CompareFunction>
161   void Sort(CompareFunction cmp);
162   template <typename CompareFunction>
163   void StableSort(CompareFunction cmp, size_t start, size_t length);
164 
165  private:
166   T* data_ = nullptr;
167   int capacity_ = 0;
168   int length_ = 0;
169 
170   // Increase the capacity of a full list, and add an element.
171   // List must be full already.
172   void ResizeAdd(const T& element, Zone* zone);
173 
174   // Inlined implementation of ResizeAdd, shared by inlined and
175   // non-inlined versions of ResizeAdd.
176   void ResizeAddInternal(const T& element, Zone* zone);
177 
178   // Resize the list.
179   void Resize(int new_capacity, Zone* zone);
180 
181   DISALLOW_COPY_AND_ASSIGN(ZoneList);
182 };
183 
184 }  // namespace internal
185 }  // namespace v8
186 
187 #endif  // V8_ZONE_ZONE_LIST_H_
188