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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "c99_math.h"
30 #include "main/errors.h"
31 #include "main/glheader.h"
32 #include "main/macros.h"
33 
34 #include "main/mtypes.h"
35 
36 #include "math/m_xform.h"
37 
38 #include "t_context.h"
39 #include "t_pipeline.h"
40 
41 
42 struct fog_stage_data {
43    GLvector4f fogcoord;		/* has actual storage allocated */
44 };
45 
46 #define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
47 
48 #define FOG_EXP_TABLE_SIZE 256
49 #define FOG_MAX (10.0F)
50 #define EXP_FOG_MAX .0006595F
51 #define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
52 static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
53 static GLfloat inited = 0;
54 
55 #if 1
56 #define NEG_EXP( result, narg )						\
57 do {									\
58    GLfloat f = (GLfloat) (narg * (1.0F / FOG_INCR));			\
59    GLint k = (GLint) f;							\
60    if (k > FOG_EXP_TABLE_SIZE-2) 					\
61       result = (GLfloat) EXP_FOG_MAX;					\
62    else									\
63       result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]);	\
64 } while (0)
65 #else
66 #define NEG_EXP( result, narg )					\
67 do {								\
68    result = exp(-narg);						\
69 } while (0)
70 #endif
71 
72 
73 /**
74  * Initialize the exp_table[] lookup table for approximating exp().
75  */
76 static void
init_static_data(void)77 init_static_data( void )
78 {
79    GLfloat f = 0.0F;
80    GLint i = 0;
81    for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
82       exp_table[i] = expf(-f);
83    }
84    inited = 1;
85 }
86 
87 
88 /**
89  * Compute per-vertex fog blend factors from fog coordinates by
90  * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
91  * Fog coordinates are distances from the eye (typically between the
92  * near and far clip plane distances).
93  * Note that fogcoords may be negative, if eye z is source absolute
94  * value must be taken earlier.
95  * Fog blend factors are in the range [0,1].
96  */
97 static void
compute_fog_blend_factors(struct gl_context * ctx,GLvector4f * out,const GLvector4f * in)98 compute_fog_blend_factors(struct gl_context *ctx, GLvector4f *out, const GLvector4f *in)
99 {
100    GLfloat end  = ctx->Fog.End;
101    GLfloat *v = in->start;
102    GLuint stride = in->stride;
103    GLuint n = in->count;
104    GLfloat (*data)[4] = out->data;
105    GLfloat d;
106    GLuint i;
107 
108    out->count = in->count;
109 
110    switch (ctx->Fog.Mode) {
111    case GL_LINEAR:
112       if (ctx->Fog.Start == ctx->Fog.End)
113          d = 1.0F;
114       else
115          d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
116       for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
117          const GLfloat z = *v;
118          GLfloat f = (end - z) * d;
119 	 data[i][0] = CLAMP(f, 0.0F, 1.0F);
120       }
121       break;
122    case GL_EXP:
123       d = ctx->Fog.Density;
124       for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
125          const GLfloat z = *v;
126          NEG_EXP( data[i][0], d * z );
127       }
128       break;
129    case GL_EXP2:
130       d = ctx->Fog.Density*ctx->Fog.Density;
131       for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
132          const GLfloat z = *v;
133          NEG_EXP( data[i][0], d * z * z );
134       }
135       break;
136    default:
137       _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
138       return;
139    }
140 }
141 
142 
143 static GLboolean
run_fog_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)144 run_fog_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
145 {
146    TNLcontext *tnl = TNL_CONTEXT(ctx);
147    struct vertex_buffer *VB = &tnl->vb;
148    struct fog_stage_data *store = FOG_STAGE_DATA(stage);
149    GLvector4f *input;
150 
151 
152    if (!ctx->Fog.Enabled)
153       return GL_TRUE;
154 
155    if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) {
156       GLuint i;
157       GLfloat *coord;
158       /* Fog is computed from vertex or fragment Z values */
159       /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */
160       /* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
161       VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;
162 
163       if (!ctx->_NeedEyeCoords) {
164          /* compute fog coords from object coords */
165 	 const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
166 	 GLfloat plane[4];
167 
168 	 /* Use this to store calculated eye z values:
169 	  */
170 	 input = &store->fogcoord;
171 
172 	 plane[0] = m[2];
173 	 plane[1] = m[6];
174 	 plane[2] = m[10];
175 	 plane[3] = m[14];
176 	 /* Full eye coords weren't required, just calculate the
177 	  * eye Z values.
178 	  */
179 	 _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size]
180 	    ( (GLfloat *) input->data,
181 	      4 * sizeof(GLfloat),
182 	      VB->AttribPtr[_TNL_ATTRIB_POS], plane );
183 
184 	 input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
185 
186 	 /* make sure coords are really positive
187 	    NOTE should avoid going through array twice */
188 	 coord = input->start;
189 	 for (i = 0; i < input->count; i++) {
190 	    *coord = fabsf(*coord);
191 	    STRIDE_F(coord, input->stride);
192 	 }
193       }
194       else {
195          /* fog coordinates = eye Z coordinates - need to copy for ABS */
196 	 input = &store->fogcoord;
197 
198 	 if (VB->EyePtr->size < 2)
199 	    _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
200 
201 	 input->stride = 4 * sizeof(GLfloat);
202 	 input->count = VB->EyePtr->count;
203 	 coord = VB->EyePtr->start;
204 	 for (i = 0 ; i < VB->EyePtr->count; i++) {
205 	    input->data[i][0] = fabsf(coord[2]);
206 	    STRIDE_F(coord, VB->EyePtr->stride);
207 	 }
208       }
209    }
210    else {
211       /* use glFogCoord() coordinates */
212       input = VB->AttribPtr[_TNL_ATTRIB_FOG];  /* source data */
213 
214       /* input->count may be one if glFogCoord was only called once
215        * before glBegin.  But we need to compute fog for all vertices.
216        */
217       input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
218 
219       VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;  /* dest data */
220    }
221 
222    if (tnl->_DoVertexFog) {
223       /* compute blend factors from fog coordinates */
224       compute_fog_blend_factors( ctx, VB->AttribPtr[_TNL_ATTRIB_FOG], input );
225    }
226    else {
227       /* results = incoming fog coords (compute fog per-fragment later) */
228       VB->AttribPtr[_TNL_ATTRIB_FOG] = input;
229    }
230 
231    return GL_TRUE;
232 }
233 
234 
235 
236 /* Called the first time stage->run() is invoked.
237  */
238 static GLboolean
alloc_fog_data(struct gl_context * ctx,struct tnl_pipeline_stage * stage)239 alloc_fog_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
240 {
241    TNLcontext *tnl = TNL_CONTEXT(ctx);
242    struct fog_stage_data *store;
243    stage->privatePtr = malloc(sizeof(*store));
244    store = FOG_STAGE_DATA(stage);
245    if (!store)
246       return GL_FALSE;
247 
248    _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
249 
250    if (!inited)
251       init_static_data();
252 
253    return GL_TRUE;
254 }
255 
256 
257 static void
free_fog_data(struct tnl_pipeline_stage * stage)258 free_fog_data(struct tnl_pipeline_stage *stage)
259 {
260    struct fog_stage_data *store = FOG_STAGE_DATA(stage);
261    if (store) {
262       _mesa_vector4f_free( &store->fogcoord );
263       free( store );
264       stage->privatePtr = NULL;
265    }
266 }
267 
268 
269 const struct tnl_pipeline_stage _tnl_fog_coordinate_stage =
270 {
271    "build fog coordinates",	/* name */
272    NULL,			/* private_data */
273    alloc_fog_data,		/* dtr */
274    free_fog_data,		/* dtr */
275    NULL,		/* check */
276    run_fog_stage		/* run -- initially set to init. */
277 };
278