• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* Copyright 2018 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 
16 #ifndef TENSORFLOW_CORE_COMMON_RUNTIME_GPU_GPU_PROCESS_STATE_H_
17 #define TENSORFLOW_CORE_COMMON_RUNTIME_GPU_GPU_PROCESS_STATE_H_
18 
19 #include <functional>
20 #include <map>
21 #include <unordered_map>
22 #include <vector>
23 
24 #include "tensorflow/core/common_runtime/gpu/gpu_id.h"
25 #include "tensorflow/core/common_runtime/process_state.h"
26 #include "tensorflow/core/common_runtime/shared_counter.h"
27 #include "tensorflow/core/framework/allocator.h"
28 #include "tensorflow/core/platform/mutex.h"
29 #include "tensorflow/core/platform/thread_annotations.h"
30 #include "tensorflow/core/platform/types.h"
31 #include "tensorflow/core/protobuf/config.pb.h"
32 
33 namespace tensorflow {
34 
35 class Allocator;
36 class GPUBFCAllocator;
37 class PoolAllocator;
38 class SharedCounter;
39 
40 // Singleton that manages per-process state when GPUs are present.
41 class GPUProcessState {
42  public:
43   // If ps == nullptr, returns pointer to the single instance of this class to
44   // be used within this process.
45   //
46   // If ps != nullptrs, accepts a value to be returned by all subsequent calls.
47   // A non-null ps may ONLY be provided during program static storage
48   // initialization.  Must not be called more than once with a non-null ps.
49   //
50   // If a derived class of GPUProcessState is ever used in a process, it must
51   // always be used in place of this class.  In order to ensure that existing
52   // calls to GPUProcessState::singleton() all resolve to the derived instance
53   // instead, this function must be called once during startup, supplying the
54   // derived instance value, prior to any accessor call to this function.
55   static GPUProcessState* singleton(GPUProcessState* ps = nullptr);
56 
57   // Query whether any GPU device has been created so far.
58   // Disable thread safety analysis since a race is benign here.
HasGPUDevice()59   bool HasGPUDevice() const NO_THREAD_SAFETY_ANALYSIS {
60     return gpu_device_enabled_;
61   }
62 
63   // Set the flag to indicate a GPU device has been created.
64   // Disable thread safety analysis since a race is benign here.
EnableGPUDevice()65   void EnableGPUDevice() NO_THREAD_SAFETY_ANALYSIS {
66     gpu_device_enabled_ = true;
67   }
68 
69   // Returns the one GPU allocator used for the indexed GPU.
70   // Note that this is a system GPU index, not (necessarily) a brain
71   // device index.
72   //
73   // 'total_bytes' is the total number of bytes that should be made
74   // available to the allocator.  The first call to this function for
75   // a given tf_gpu_id creates the allocator, so only the total_bytes
76   // used on that first call is used.
77   //
78   // "Allocator type" describes the type of algorithm to use for the
79   // underlying allocator.  REQUIRES: Must be a valid type (see
80   // config.proto for the list of supported strings.).
81   //
82   // REQUIRES: tf_gpu_id must be a valid id for a BaseGPUDevice available in the
83   // current system environment.  Otherwise returns nullptr.
84   virtual Allocator* GetGPUAllocator(const GPUOptions& options,
85                                      TfGpuId tf_gpu_id, size_t total_bytes);
86 
NumGPUAllocators()87   int NumGPUAllocators() {
88     mutex_lock l(mu_);
89     return gpu_allocators_.size();
90   }
91 
92   virtual Allocator* GetGpuHostAllocator(int numa_node);
93 
94   // Registers a Visitor to be invoked on new chunks of memory allocated by the
95   // SubAllocator of every GPU proximate to the specified bus.  The AllocVisitor
96   // is provided with a memory pointer, a GPU id, and the size of the area it
97   // identifies.  The pointer is not guaranteed to be valid after the call
98   // terminates.  The intention is for this interface to be used for network
99   // device memory registration.  "bus_id" is platform-specific.  On many
100   // platforms it should be 0.  On machines with multiple PCIe buses, it should
101   // be the index of one of the PCIe buses (maybe the NUMA node at which the
102   // PCIe is rooted).  If the bus_id is invalid, results are undefined.
103   virtual void AddGPUAllocVisitor(int bus_id,
104                                   const SubAllocator::Visitor& visitor);
105 
106   // Registers a Visitor to be invoked on new chunks of memory allocated by
107   // the SubAllocator of the GpuHostAllocator for the given numa_node.
108   virtual void AddGpuHostAllocVisitor(int numa_node,
109                                       const SubAllocator::Visitor& visitor);
110 
111   // Registers a Visitor to be invoked on each chunk handed back for freeing to
112   // the SubAllocator of the GpuHostAllocator for the given numa_node.
113   virtual void AddGpuHostFreeVisitor(int numa_node,
114                                      const SubAllocator::Visitor& visitor);
115 
116   // Returns bus_id for the given GPU id.
117   virtual int BusIdForGPU(TfGpuId tf_gpu_id);
118 
119   SharedCounter* GPUAllocatorCounter(TfGpuId tf_gpu_id);
120 
121  protected:
122   // GPUProcessState is a singleton that should not normally be deleted except
123   // at process shutdown.
124   GPUProcessState();
~GPUProcessState()125   virtual ~GPUProcessState() {}
126   friend class GPUDeviceTest;
127 
128   // Helper method for unit tests to reset the ProcessState singleton by
129   // cleaning up everything. Never use in production.
130   virtual void TestOnlyReset();
131 
mem_desc_map()132   ProcessState::MDMap* mem_desc_map() {
133     if (process_state_) return &process_state_->mem_desc_map_;
134     return nullptr;
135   }
136 
137   static GPUProcessState* instance_;
138   ProcessState* process_state_;  // Not owned.
139   bool gpu_device_enabled_;
140 
141   mutex mu_;
142 
143   struct AllocatorParts {
144     std::unique_ptr<Allocator> allocator;
145     std::unique_ptr<SharedCounter> counter;
146     GPUBFCAllocator* bfc_allocator;
147     SubAllocator* sub_allocator;  // owned by allocator
148     std::unique_ptr<Allocator> recording_allocator;
149   };
150   std::vector<AllocatorParts> gpu_allocators_ GUARDED_BY(mu_);
151   std::vector<std::vector<SubAllocator::Visitor>> gpu_visitors_ GUARDED_BY(mu_);
152 
153   std::vector<AllocatorParts> gpu_host_allocators_ GUARDED_BY(mu_);
154   std::vector<std::vector<SubAllocator::Visitor>> gpu_host_alloc_visitors_
155       GUARDED_BY(mu_);
156   std::vector<std::vector<SubAllocator::Visitor>> gpu_host_free_visitors_
157       GUARDED_BY(mu_);
158 };
159 
160 }  // namespace tensorflow
161 #endif  // TENSORFLOW_CORE_COMMON_RUNTIME_GPU_GPU_PROCESS_STATE_H_
162