1 // 2 // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef SAMPLE_UTIL_TEXTURE_UTILS_H 8 #define SAMPLE_UTIL_TEXTURE_UTILS_H 9 10 #include "util/gles_loader_autogen.h" 11 12 GLuint CreateSimpleTexture2D(); 13 GLuint CreateSimpleTextureCubemap(); 14 15 GLuint CreateMipMappedTexture2D(); 16 17 #endif // SAMPLE_UTIL_TEXTURE_UTILS_H 18