Searched refs:IsAllocated (Results 1 – 3 of 3) sorted by relevance
142 DCHECK(full_region_.IsAllocated()); in RegionSpace()223 DCHECK((IsAllocated() || IsLarge()) && IsInToSpace()); in ShouldBeEvacuated()235 if (IsAllocated()) { in ShouldBeEvacuated()276 if (IsAllocated()) { in ShouldBeEvacuated()612 DCHECK(r->IsAllocated()) << r->State(); in ClearFromSpace()654 DCHECK(r->IsAllocated()) in CheckLiveBytesAgainstRegionBitmap()898 DCHECK(r->IsAllocated()); in RevokeThreadLocalBuffersLocked()993 DCHECK(RefToRegion(obj)->IsAllocated()); in AllocationSizeNonvirtual()
103 DCHECK(IsAllocated() && IsInToSpace()); in Alloc()497 DCHECK(IsAllocated()) << "state=" << state_; in BytesAllocated()520 DCHECK(IsAllocated()) << "state=" << state_; in ObjectsAllocated()
464 bool IsAllocated() const { in IsAllocated() function600 DCHECK(IsAllocated()); in RecordThreadLocalAllocations()