Searched refs:ActiveButtons (Results 1 – 6 of 6) sorted by relevance
52 UINT32 ActiveButtons; member
138 UINT32 ActiveButtons; member
468 MouseAbsolutePointerDev->State.ActiveButtons = (UINT8) (LButton || RButton) & 0x3; in PS2MouseGetPacket()
680 MouseAbsolutePointerDev->State.ActiveButtons = 0x0; in MouseAbsolutePointerGetState()
830 UsbMouseAbsolutePointerDevice->State.ActiveButtons = *(UINT8 *) Data & (BIT0 | BIT1 | BIT2); in OnMouseInterruptComplete()
4294 State->ActiveButtons = 0; in ConSplitterAbsolutePointerGetState()4327 State->ActiveButtons = CurrentState.ActiveButtons; in ConSplitterAbsolutePointerGetState()