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Searched refs:EGL_BAD_ACCESS (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/include/EGL/
Degl.h79 #define EGL_BAD_ACCESS 0x3002 macro
/device/generic/goldfish-opengl/system/egl/
Degl.cpp81 case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; in eglStrError()
1706 setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE); in eglMakeCurrent()