Searched refs:EGL_BAD_MATCH (Results 1 – 2 of 2) sorted by relevance
88 case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; in eglStrError()1041 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()1048 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()1073 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1109 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1115 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1391 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()1401 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()1431 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglBindTexImage()1605 setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); in eglCreateContext()[all …]
86 #define EGL_BAD_MATCH 0x3009 macro