Searched refs:FLOAT64_DEMANGLE (Results 1 – 8 of 8) sorted by relevance
104 #define FLOAT64_DEMANGLE(a) (a) macro107 #define FLOAT64_DEMANGLE(a) (((a) << 32) | ((a) >> 32)) macro108 #define FLOAT64_MANGLE(a) FLOAT64_DEMANGLE(a)
108 #define FLOAT64_DEMANGLE(a) (a) macro111 #define FLOAT64_DEMANGLE(a) (((a) << 32) | ((a) >> 32)) macro112 #define FLOAT64_MANGLE(a) FLOAT64_DEMANGLE(a)
230 (bits64) ( FLOAT64_DEMANGLE(a)<<1 ) );248 ( ( ( FLOAT64_DEMANGLE(a)>>51 ) & 0xFFF ) == 0xFFE )249 && ( FLOAT64_DEMANGLE(a) & LIT64( 0x0007FFFFFFFFFFFF ) );265 z.sign = (flag)(FLOAT64_DEMANGLE(a)>>63);267 z.high = FLOAT64_DEMANGLE(a)<<12;
69 #ifndef FLOAT64_DEMANGLE70 #define FLOAT64_DEMANGLE(a) (a) macro289 return (bits32)(FLOAT64_DEMANGLE(a) & LIT64(0x00000000FFFFFFFF)); in extractFloat64Frac1()302 return (bits32)((FLOAT64_DEMANGLE(a) >> 32) & 0x000FFFFF); in extractFloat64Frac0()314 return (int16)((FLOAT64_DEMANGLE(a) >> 52) & 0x7FF); in extractFloat64Exp()326 return (flag)(FLOAT64_DEMANGLE(a) >> 63); in extractFloat64Sign()2208 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 ); in float64_eq()2236 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == in float64_le()2239 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()2265 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) != in float64_lt()[all …]
70 #ifndef FLOAT64_DEMANGLE71 #define FLOAT64_DEMANGLE(a) (a) macro290 return (bits32)(FLOAT64_DEMANGLE(a) & LIT64(0x00000000FFFFFFFF)); in extractFloat64Frac1()303 return (bits32)((FLOAT64_DEMANGLE(a) >> 32) & 0x000FFFFF); in extractFloat64Frac0()315 return (int16)((FLOAT64_DEMANGLE(a) >> 52) & 0x7FF); in extractFloat64Exp()327 return (flag)(FLOAT64_DEMANGLE(a) >> 63); in extractFloat64Sign()2209 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 ); in float64_eq()2237 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == in float64_le()2240 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()2266 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) != in float64_lt()[all …]
234 (bits64) ( FLOAT64_DEMANGLE(a)<<1 ) );252 ( ( ( FLOAT64_DEMANGLE(a)>>51 ) & 0xFFF ) == 0xFFE )253 && ( FLOAT64_DEMANGLE(a) & LIT64( 0x0007FFFFFFFFFFFF ) );269 z.sign = (flag)(FLOAT64_DEMANGLE(a)>>63);271 z.high = FLOAT64_DEMANGLE(a)<<12;
63 #ifndef FLOAT64_DEMANGLE64 #define FLOAT64_DEMANGLE(a) (a) macro392 return FLOAT64_DEMANGLE(a) & LIT64( 0x000FFFFFFFFFFFFF ); in extractFloat64Frac()404 return (int16)((FLOAT64_DEMANGLE(a) >> 52) & 0x7FF); in extractFloat64Exp()416 return (flag)(FLOAT64_DEMANGLE(a) >> 63); in extractFloat64Sign()514 FLOAT64_DEMANGLE(packFloat64( zSign, 0x7FF, 0 )) - in roundAndPackFloat64()3148 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 ); in float64_eq()3174 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == in float64_le()3177 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()3202 ( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) != in float64_lt()[all …]