Searched refs:GLClientState (Results 1 – 13 of 13) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 38 void GLClientState::init() { in init() 121 GLClientState::GLClientState() in GLClientState() function in GLClientState 126 GLClientState::GLClientState(int majorVersion, int minorVersion) : in GLClientState() function in GLClientState 132 GLClientState::~GLClientState() in ~GLClientState() 136 void GLClientState::enable(int location, int state) in enable() 148 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState() 169 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { in setVertexBindingDivisor() 173 const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { in getCurrAttributeBindingInfo() 177 void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { in setVertexAttribBinding() 184 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized… in setVertexAttribFormat() [all …]
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D | GLClientState.h | 98 class GLClientState { 199 GLClientState(); 200 GLClientState(int majorVersion, int minorVersion); 201 ~GLClientState(); 650 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() 656 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() 662 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() 668 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() 674 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() 680 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() [all …]
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D | CMakeLists.txt | 5 set(OpenglCodecCommon_host_src GLClientState.cpp GLESTextureUtils.cpp ChecksumCalculator.cpp GLShar… 6 android_add_library(TARGET OpenglCodecCommon_host SHARED LICENSE Apache-2.0 SRC GLClientState.cpp G…
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D | Makefile | 6 CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
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D | Android.mk | 7 GLClientState.cpp \
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 75 GLClientState* state = ctx->m_state; in s_glGetIntegerv() 90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv() 118 GLClientState* state = ctx->m_state; in s_glGetFloatv() 134 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv() 157 GLClientState* state = ctx->m_state; in s_glGetFixedv() 173 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv() 196 GLClientState* state = ctx->m_state; in s_glGetBooleanv() 275 …ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data… in s_glVertexPointer() 282 … ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer() 289 …ctx->m_state->setVertexAttribState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); in s_glColorPointer() [all …]
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D | GLEncoder.h | 31 void setClientState(GLClientState *state) { in setClientState() 54 GLClientState *m_state;
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/device/generic/goldfish-opengl/system/egl/ |
D | eglContext.h | 48 GLClientState * getClientState(){ return clientState; } in getClientState() 52 GLClientState * clientState;
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D | egl.cpp | 238 clientState = new GLClientState(majorVersion, minorVersion); in EGLContext_t() 1730 GLClientState* contextState = in eglMakeCurrent()
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | ThreadInfo.h | 35 GLClientState *clientState;
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D | egl.cpp | 461 wctx->clientState = new GLClientState(); in eglCreateContext()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 677 GLClientState* state = ctx->m_state; in s_glGetIntegerv() 901 GLClientState* state = ctx->m_state; in s_glGetFloatv() 965 GLClientState* state = ctx->m_state; in s_glGetBooleanv() 1203 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes() 1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes() 1211 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in sendVertexAttributes() 1999 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData() 2008 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData() 2054 GLClientState* state = ctx->m_state; in s_glUniform1i() 2185 GLClientState* state = ctx->m_state; in s_glActiveTexture() [all …]
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D | GL2Encoder.h | 41 void setClientState(GLClientState *state) { in setClientState() 51 void setClientStateMakeCurrent(GLClientState *state, in setClientStateMakeCurrent() 78 const GLClientState *state() { return m_state; } in state() 111 GLClientState *m_state; 164 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; 165 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
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