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Searched refs:GLClientState (Results 1 – 13 of 13) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp38 void GLClientState::init() { in init()
121 GLClientState::GLClientState() in GLClientState() function in GLClientState
126 GLClientState::GLClientState(int majorVersion, int minorVersion) : in GLClientState() function in GLClientState
132 GLClientState::~GLClientState() in ~GLClientState()
136 void GLClientState::enable(int location, int state) in enable()
148 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState()
169 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { in setVertexBindingDivisor()
173 const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { in getCurrAttributeBindingInfo()
177 void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { in setVertexAttribBinding()
184 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized… in setVertexAttribFormat()
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DGLClientState.h98 class GLClientState {
199 GLClientState();
200 GLClientState(int majorVersion, int minorVersion);
201 ~GLClientState();
650 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
656 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
662 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
668 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
674 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
680 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
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DCMakeLists.txt5 set(OpenglCodecCommon_host_src GLClientState.cpp GLESTextureUtils.cpp ChecksumCalculator.cpp GLShar…
6 android_add_library(TARGET OpenglCodecCommon_host SHARED LICENSE Apache-2.0 SRC GLClientState.cpp G…
DMakefile6 CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
DAndroid.mk7 GLClientState.cpp \
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp75 GLClientState* state = ctx->m_state; in s_glGetIntegerv()
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
118 GLClientState* state = ctx->m_state; in s_glGetFloatv()
134 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
157 GLClientState* state = ctx->m_state; in s_glGetFixedv()
173 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
196 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
275 …ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data… in s_glVertexPointer()
282 … ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer()
289 …ctx->m_state->setVertexAttribState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); in s_glColorPointer()
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DGLEncoder.h31 void setClientState(GLClientState *state) { in setClientState()
54 GLClientState *m_state;
/device/generic/goldfish-opengl/system/egl/
DeglContext.h48 GLClientState * getClientState(){ return clientState; } in getClientState()
52 GLClientState * clientState;
Degl.cpp238 clientState = new GLClientState(majorVersion, minorVersion); in EGLContext_t()
1730 GLClientState* contextState = in eglMakeCurrent()
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
DThreadInfo.h35 GLClientState *clientState;
Degl.cpp461 wctx->clientState = new GLClientState(); in eglCreateContext()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp677 GLClientState* state = ctx->m_state; in s_glGetIntegerv()
901 GLClientState* state = ctx->m_state; in s_glGetFloatv()
965 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
1203 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes()
1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()
1211 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in sendVertexAttributes()
1999 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData()
2008 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()
2054 GLClientState* state = ctx->m_state; in s_glUniform1i()
2185 GLClientState* state = ctx->m_state; in s_glActiveTexture()
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DGL2Encoder.h41 void setClientState(GLClientState *state) { in setClientState()
51 void setClientStateMakeCurrent(GLClientState *state, in setClientStateMakeCurrent()
78 const GLClientState *state() { return m_state; } in state()
111 GLClientState *m_state;
164 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
165 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;