Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 – 3 of 3) sorted by relevance
367 COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 8) in compressedTexImageSize()390 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()454 COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0) in supportedCompressedFormat()796 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) \
821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro