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Searched refs:GL_DEPTH_ATTACHMENT (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1531 case GL_DEPTH_ATTACHMENT: in getBoundFramebufferFormat()
1743 case GL_DEPTH_ATTACHMENT: in attachTextureObject()
1773 case GL_DEPTH_ATTACHMENT: in getFboAttachmentTextureId()
1794 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo()
1795 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo()
1817 case GL_DEPTH_ATTACHMENT: in detachRboFromFbo()
1862 case GL_DEPTH_ATTACHMENT: in attachRbo()
1892 case GL_DEPTH_ATTACHMENT: in getFboAttachmentRboId()
1917 case GL_DEPTH_ATTACHMENT: in attachmentHasObject()
1950 case GL_DEPTH_ATTACHMENT: in objectOfAttachment()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp202 case GL_DEPTH_ATTACHMENT: in framebufferAttachment()
DGL2Encoder.cpp2760 (state->objectOfAttachment(target, GL_DEPTH_ATTACHMENT) != in s_glGetFramebufferAttachmentParameteriv()
2865 res = res && isCompleteFbo(target, state, GL_DEPTH_ATTACHMENT); in checkFramebufferCompleteness()
3792 src < GL_DEPTH_ATTACHMENT && in s_glReadBuffer()
4518 … state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &read_fbo_format_info); in s_glBlitFramebuffer()
4519 … state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &draw_fbo_format_info); in s_glBlitFramebuffer()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h365 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h365 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
Dgl31.h365 #define GL_DEPTH_ATTACHMENT 0x8D00 macro