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Searched refs:GL_FLOAT (Results 1 – 11 of 11) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp249 case GL_FLOAT: in readPixelsType()
273 case GL_FLOAT: in vertexAttribType()
298 INVALID_TYPE_MATCH(GL_FLOAT, GL_BYTE) in readPixelsFboFormatMatch()
299 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in readPixelsFboFormatMatch()
300 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in readPixelsFboFormatMatch()
301 INVALID_TYPE_MATCH(GL_FLOAT, GL_INT) in readPixelsFboFormatMatch()
311 INVALID_MATCH(GL_FLOAT, GL_BYTE) in blitFramebufferFormat()
312 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in blitFramebufferFormat()
313 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in blitFramebufferFormat()
314 INVALID_MATCH(GL_FLOAT, GL_INT) in blitFramebufferFormat()
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DGL2Encoder.cpp2835 case GL_FLOAT: in isCompleteFbo()
/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp344 const GLsizei kVertexAttribStride = 5 * sizeof(GL_FLOAT); in doYUVConversionDraw()
346 const GLvoid* kVertexAttribCoordOffset = (GLvoid*)(3 * sizeof(GL_FLOAT)); in doYUVConversionDraw()
364 s_gles2.glVertexAttribPointer(posLoc, 3, GL_FLOAT, false, in doYUVConversionDraw()
367 s_gles2.glVertexAttribPointer(coordLoc, 2, GL_FLOAT, false, in doYUVConversionDraw()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp41 case GL_FLOAT: in glSizeof()
492 case GL_FLOAT: in glUtilsPixelBitSize()
DGLESTextureUtils.cpp154 case GL_FLOAT: in computePixelSize()
DGLClientState.cpp239 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
/device/generic/goldfish/camera/
DEmulatedFakeRotatingCameraDevice.cpp138 glVertexPointer(3, GL_FLOAT, 0, verticesfloat); in render()
139 glTexCoordPointer(2, GL_FLOAT, 0, texCoordsfloat); in render()
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h318 #define GL_FLOAT 0x1406 macro
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h202 #define GL_FLOAT 0x1406 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h202 #define GL_FLOAT 0x1406 macro
Dgl31.h202 #define GL_FLOAT 0x1406 macro