Searched refs:GL_FLOAT (Results 1 – 11 of 11) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.cpp | 249 case GL_FLOAT: in readPixelsType() 273 case GL_FLOAT: in vertexAttribType() 298 INVALID_TYPE_MATCH(GL_FLOAT, GL_BYTE) in readPixelsFboFormatMatch() 299 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in readPixelsFboFormatMatch() 300 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in readPixelsFboFormatMatch() 301 INVALID_TYPE_MATCH(GL_FLOAT, GL_INT) in readPixelsFboFormatMatch() 311 INVALID_MATCH(GL_FLOAT, GL_BYTE) in blitFramebufferFormat() 312 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in blitFramebufferFormat() 313 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in blitFramebufferFormat() 314 INVALID_MATCH(GL_FLOAT, GL_INT) in blitFramebufferFormat() [all …]
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D | GL2Encoder.cpp | 2835 case GL_FLOAT: in isCompleteFbo()
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/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/ |
D | YUVConverter.cpp | 344 const GLsizei kVertexAttribStride = 5 * sizeof(GL_FLOAT); in doYUVConversionDraw() 346 const GLvoid* kVertexAttribCoordOffset = (GLvoid*)(3 * sizeof(GL_FLOAT)); in doYUVConversionDraw() 364 s_gles2.glVertexAttribPointer(posLoc, 3, GL_FLOAT, false, in doYUVConversionDraw() 367 s_gles2.glVertexAttribPointer(coordLoc, 2, GL_FLOAT, false, in doYUVConversionDraw()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | glUtils.cpp | 41 case GL_FLOAT: in glSizeof() 492 case GL_FLOAT: in glUtilsPixelBitSize()
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D | GLESTextureUtils.cpp | 154 case GL_FLOAT: in computePixelSize()
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D | GLClientState.cpp | 239 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
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/device/generic/goldfish/camera/ |
D | EmulatedFakeRotatingCameraDevice.cpp | 138 glVertexPointer(3, GL_FLOAT, 0, verticesfloat); in render() 139 glTexCoordPointer(2, GL_FLOAT, 0, texCoordsfloat); in render()
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 318 #define GL_FLOAT 0x1406 macro
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 202 #define GL_FLOAT 0x1406 macro
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 202 #define GL_FLOAT 0x1406 macro
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D | gl31.h | 202 #define GL_FLOAT 0x1406 macro
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