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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 5 of 5) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp267 *fshader_out = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp848 case GL_FRAGMENT_SHADER: in shaderType()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h213 #define GL_FRAGMENT_SHADER 0x8B30 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h213 #define GL_FRAGMENT_SHADER 0x8B30 macro
Dgl31.h213 #define GL_FRAGMENT_SHADER 0x8B30 macro