Searched refs:GL_READ_FRAMEBUFFER (Results 1 – 5 of 5) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 1643 bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in removeFramebuffers() 1658 case GL_READ_FRAMEBUFFER: in boundFboProps() 1670 case GL_READ_FRAMEBUFFER: in boundFboProps_const() 1687 case GL_READ_FRAMEBUFFER: in bindFramebuffer() 1703 case GL_READ_FRAMEBUFFER: in setCheckFramebufferStatus() 1716 case GL_READ_FRAMEBUFFER: in getCheckFramebufferStatus() 1791 detachRboFromFbo(GL_READ_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); in detachRbo() 1795 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo() 1798 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo() 1801 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 3802 !ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer() 3807 ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer() 4423 GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &fbo_format_info); in s_glReadPixels() 4502 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer() 4508 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer() 4518 … state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &read_fbo_format_info); in s_glBlitFramebuffer() 4524 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer() 4534 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &read_fbo_format_info… in s_glBlitFramebuffer() 4540 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer() 4559 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer() [all …]
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D | GLESv2Validation.cpp | 192 case GL_READ_FRAMEBUFFER: in framebufferTarget()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 687 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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D | gl31.h | 687 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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