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Searched refs:GL_READ_FRAMEBUFFER (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1643 bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in removeFramebuffers()
1658 case GL_READ_FRAMEBUFFER: in boundFboProps()
1670 case GL_READ_FRAMEBUFFER: in boundFboProps_const()
1687 case GL_READ_FRAMEBUFFER: in bindFramebuffer()
1703 case GL_READ_FRAMEBUFFER: in setCheckFramebufferStatus()
1716 case GL_READ_FRAMEBUFFER: in getCheckFramebufferStatus()
1791 detachRboFromFbo(GL_READ_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); in detachRbo()
1795 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo()
1798 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1801 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3802 !ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer()
3807 ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer()
4423 GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &fbo_format_info); in s_glReadPixels()
4502 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer()
4508 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()
4518 … state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &read_fbo_format_info); in s_glBlitFramebuffer()
4524 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()
4534 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &read_fbo_format_info… in s_glBlitFramebuffer()
4540 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()
4559 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer()
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DGLESv2Validation.cpp192 case GL_READ_FRAMEBUFFER: in framebufferTarget()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h687 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
Dgl31.h687 #define GL_READ_FRAMEBUFFER 0x8CA8 macro