Searched refs:MAX_TEXTURE_UNITS (Results 1 – 4 of 4) sorted by relevance
195 MAX_TEXTURE_UNITS = 256, enumerator515 TextureUnit unit[MAX_TEXTURE_UNITS];
968 if (unit >= MAX_TEXTURE_UNITS) { in setActiveTextureUnit()1014 for (uint32_t j = 0; j < MAX_TEXTURE_UNITS; ++j) { in onDeleteSamplers()1302 unit != m_tex.unit + MAX_TEXTURE_UNITS; in deleteTextures()
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()134 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()173 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
2008 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()