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Searched refs:TEXTURE_2D (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp984 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()
996 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()
1028 } else if (enables & (1u << TEXTURE_2D)) { in getPriorityEnabledTarget()
1060 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()
1203 return m_tex.activeUnit->texture[TEXTURE_2D]; in getBoundTexture()
1305 if (unit->texture[TEXTURE_2D] == *texture) { in deleteTextures()
1306 unit->texture[TEXTURE_2D] = 0; in deleteTextures()
DGLClientState.h501 TEXTURE_2D = 0, enumerator