Searched refs:TEXTURE_2D (Results 1 – 2 of 2) sorted by relevance
984 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()996 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()1028 } else if (enables & (1u << TEXTURE_2D)) { in getPriorityEnabledTarget()1060 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()1203 return m_tex.activeUnit->texture[TEXTURE_2D]; in getBoundTexture()1305 if (unit->texture[TEXTURE_2D] == *texture) { in deleteTextures()1306 unit->texture[TEXTURE_2D] = 0; in deleteTextures()
501 TEXTURE_2D = 0, enumerator