Searched refs:TREE_PHYSICAL_PRESENCE_NO_ACTION (Results 1 – 3 of 3) sorted by relevance
356 case TREE_PHYSICAL_PRESENCE_NO_ACTION: in TrEEHaveValidTpmRequest()430 if (TcgPpData->PPRequest == TREE_PHYSICAL_PRESENCE_NO_ACTION) { in TrEEExecutePendingTpmRequest()447 TcgPpData->PPRequest = TREE_PHYSICAL_PRESENCE_NO_ACTION; in TrEEExecutePendingTpmRequest()503 TcgPpData->PPRequest = TREE_PHYSICAL_PRESENCE_NO_ACTION; in TrEEExecutePendingTpmRequest()542 if (TcgPpData->PPRequest != TREE_PHYSICAL_PRESENCE_NO_ACTION) { in TrEEExecutePendingTpmRequest()720 if (TcgPpData.PPRequest == TREE_PHYSICAL_PRESENCE_NO_ACTION) { in TrEEPhysicalPresenceLibNeedUserConfirm()
54 #define TREE_PHYSICAL_PRESENCE_NO_ACTION 0 macro
60 …option text = STRING_TOKEN(STR_TREE_NO_ACTION), value = TREE_PHYSICAL_PRESENCE_NO_ACTION, flags = …