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Searched refs:VAOState (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h148 struct VAOState { struct
149 VAOState(GLuint ibo, int nLoc, int nBindings) : in VAOState() function
162 typedef std::map<GLuint, VAOState> VAOStateMap; argument
167 VAOState& vaoState() { return it->second; } in vaoState()
229 VAOState& currentVaoState();
DGLClientState.cpp228 VAOState(0, m_nLocations, std::max(m_nLocations, m_max_vertex_attrib_bindings)))); in addVertexArrayObject()
363 VAOState& vaoState = m_currVaoState.vaoState(); in updateEnableDirtyArrayForDraw()
376 GLClientState::VAOState& GLClientState::currentVaoState() { in currentVaoState()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1203 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes()