Searched refs:activeUnit (Results 1 – 2 of 2) sorted by relevance
107 m_tex.activeUnit = &m_tex.unit[0]; in init()971 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()977 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()984 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()987 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()996 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()999 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); in disableTextureTarget()1025 unsigned int enables = m_tex.activeUnit->enables; in getPriorityEnabledTarget()1060 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture()1063 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; in bindTexture()[all …]
516 TextureUnit* activeUnit; member