Searched refs:attachTextureObject (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 992 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture2DOES() 1003 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture2DMultisampleIMG()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 397 void attachTextureObject(GLenum target, GLenum attachment, GLuint texture);
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D | GLClientState.cpp | 1730 void GLClientState::attachTextureObject( in attachTextureObject() function in GLClientState
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2725 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture2D() 2736 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture3DOES() 3825 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTextureLayer()
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