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Searched refs:attachTextureObject (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp992 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture2DOES()
1003 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture2DMultisampleIMG()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h397 void attachTextureObject(GLenum target, GLenum attachment, GLuint texture);
DGLClientState.cpp1730 void GLClientState::attachTextureObject( in attachTextureObject() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2725 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture2D()
2736 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTexture3DOES()
3825 state->attachTextureObject(target, attachment, texture); in s_glFramebufferTextureLayer()