Searched refs:compressedTextureFormats (Results 1 – 2 of 2) sorted by relevance
79 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local81 compressedTextureFormats != NULL) { in s_glGetIntegerv()82 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()122 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local124 compressedTextureFormats != NULL) { in s_glGetFloatv()126 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()161 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFixedv() local163 compressedTextureFormats != NULL) { in s_glGetFixedv()165 ptr[i] = compressedTextureFormats[i] << 16; in s_glGetFixedv()200 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local[all …]
697 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local699 compressedTextureFormats != NULL) { in s_glGetIntegerv()700 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()912 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local914 compressedTextureFormats != NULL) { in s_glGetFloatv()916 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()976 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local978 compressedTextureFormats != NULL) { in s_glGetBooleanv()980 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()