Searched refs:effectiveStride (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 245 bindingState[i].effectiveStride = 16; in addVertexArrayObject() 417 bindings[i].effectiveStride = 16; in sClearIndexedBufferBinding() 523 …ndex, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) { in bindIndexedBuffer() argument 554 m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride; in bindIndexedBuffer() 586 …ndex, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) { in isIndexedBindNoOp() argument 618 m_currVaoState.bufferBinding(index).effectiveStride == effectiveStride; in isIndexedBindNoOp() 2034 buf0Binding.effectiveStride = 0; in initFromCaps()
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D | GLClientState.h | 138 GLintptr effectiveStride; member 244 …index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride); 247 …index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 651 GLsizei effectiveStride = stride; in s_glVertexAttribPointer() local 653 effectiveStride = glSizeof(type) * size; in s_glVertexAttribPointer() 657 effectiveStride /= 4; in s_glVertexAttribPointer() 664 …ndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, stride, effectiveStride); in s_glVertexAttribPointer() 1220 int effectiveStride = curr_binding.effectiveStride; in sendVertexAttributes() local 1223 int firstIndex = effectiveStride * first; in sendVertexAttributes() 1235 … __FUNCTION__, i, divisor, state.stride, effectiveStride, state.elementSize, state.type, datalen); in sendVertexAttributes() 1262 … unsigned int bufLen = effectiveStride * (count ? (count - 1) : 0) + state.elementSize; in sendVertexAttributes() 1265 … bufLen = effectiveStride * (actual_count ? (actual_count - 1) : 0) + state.elementSize; in sendVertexAttributes() 3319 … index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) in doIndexedBufferBindEncodeCached() argument [all …]
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D | GL2Encoder.h | 467 …index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
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