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Searched refs:effectiveStride (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp245 bindingState[i].effectiveStride = 16; in addVertexArrayObject()
417 bindings[i].effectiveStride = 16; in sClearIndexedBufferBinding()
523 …ndex, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) { in bindIndexedBuffer() argument
554 m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride; in bindIndexedBuffer()
586 …ndex, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) { in isIndexedBindNoOp() argument
618 m_currVaoState.bufferBinding(index).effectiveStride == effectiveStride; in isIndexedBindNoOp()
2034 buf0Binding.effectiveStride = 0; in initFromCaps()
DGLClientState.h138 GLintptr effectiveStride; member
244 …index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
247 …index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp651 GLsizei effectiveStride = stride; in s_glVertexAttribPointer() local
653 effectiveStride = glSizeof(type) * size; in s_glVertexAttribPointer()
657 effectiveStride /= 4; in s_glVertexAttribPointer()
664 …ndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, stride, effectiveStride); in s_glVertexAttribPointer()
1220 int effectiveStride = curr_binding.effectiveStride; in sendVertexAttributes() local
1223 int firstIndex = effectiveStride * first; in sendVertexAttributes()
1235 … __FUNCTION__, i, divisor, state.stride, effectiveStride, state.elementSize, state.type, datalen); in sendVertexAttributes()
1262 … unsigned int bufLen = effectiveStride * (count ? (count - 1) : 0) + state.elementSize; in sendVertexAttributes()
1265 … bufLen = effectiveStride * (actual_count ? (actual_count - 1) : 0) + state.elementSize; in sendVertexAttributes()
3319 … index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) in doIndexedBufferBindEncodeCached() argument
[all …]
DGL2Encoder.h467 …index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);