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Searched refs:eye_y (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/
DEmulatedFakeRotatingCameraDevice.cpp262 float eye_y=0; in update_scene() local
264 get_eye_x_y_z(&eye_x, &eye_y, &eye_z); in update_scene()
265 gluLookAt( eye_x, eye_y, eye_z, 0, 0, 0, up_x, up_y, up_z); in update_scene()