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Searched refs:getPriorityEnabledTarget (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp447 if (m_state->getPriorityEnabledTarget(GL_INVALID_ENUM) != GL_INVALID_ENUM) { in sendVertexData()
675 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()
713 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
715 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()
740 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
742 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()
938 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { in override2DTextureTarget()
946 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h327 GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
DGLClientState.cpp1023 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const in getPriorityEnabledTarget() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1979 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding()
2208 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()
2549 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in texture2DNeedsOverride()
2565 m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)); in restore2DTextureTarget()