Searched refs:initialDown (Results 1 – 3 of 3) sorted by relevance
54 int32_t x, int32_t y, bool initialDown) { in injectMultiTouchEvent() argument56 return injectTouchEvent(x, y, initialDown); in injectMultiTouchEvent()
36 bool initialDown);
308 int32_t initialDown = obj["initialDown"].asInt(); in handleMessage() local317 << initialDown in handleMessage()325 mTouchSink->injectMultiTouchEvent(id, slot, x, y, initialDown); in handleMessage()