Searched refs:mHandshakeY (Results 1 – 4 of 4) sorted by relevance
71 mSubY = (y + mOffsetY + mHandshakeY) % mMapDiv; in setReadoutPixel()73 mSceneY = (y + mOffsetY + mHandshakeY) / mMapDiv; in setReadoutPixel()126 int mHandshakeX, mHandshakeY; variable
335 mHandshakeY = in calculateScene()
83 int mHandshakeX, mHandshakeY; variable
304 mHandshakeY = (kFreq1Magnitude * std::sin(kVertShakeFreq1 * timeSinceIdx) + in calculateScene()316 mSubY = (y + mOffsetY + mHandshakeY) % mMapDiv; in setReadoutPixel()318 mSceneY = (y + mOffsetY + mHandshakeY) / mMapDiv; in setReadoutPixel()