Searched refs:mSceneHeight (Results 1 – 2 of 2) sorted by relevance
115 mSceneHeight((height < Scene::kMaxHeight) ? height : Scene::kMaxHeight),116 mScene(mSceneWidth, mSceneHeight, kElectronsPerLuxSecond)439 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureRGBA()478 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureRGB()533 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureYU12()573 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureDepth()
235 int mSceneHeight; variable