Searched refs:m_currentShaderProgram (Results 1 – 2 of 2) sorted by relevance
261 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram()263 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram()497 GLint m_currentShaderProgram; variable
91 m_currentShaderProgram = 0; in init()