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Searched refs:m_currentShaderProgram (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h261 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram()
263 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram()
497 GLint m_currentShaderProgram; variable
DGLClientState.cpp91 m_currentShaderProgram = 0; in init()