Searched refs:m_dispatchIndirectBuffer (Results 1 – 2 of 2) sorted by relevance
77 m_dispatchIndirectBuffer = 0; in init()461 if (m_dispatchIndirectBuffer == id) in unBindBuffer()462 m_dispatchIndirectBuffer = 0; in unBindBuffer()509 m_dispatchIndirectBuffer = id; in bindBuffer()653 ret = m_dispatchIndirectBuffer; in getBuffer()
474 GLuint m_dispatchIndirectBuffer; variable