Searched refs:m_drawIndirectBuffer (Results 1 – 2 of 2) sorted by relevance
78 m_drawIndirectBuffer = 0; in init()463 if (m_drawIndirectBuffer == id) in unBindBuffer()464 m_drawIndirectBuffer = 0; in unBindBuffer()512 m_drawIndirectBuffer = id; in bindBuffer()656 ret = m_drawIndirectBuffer; in getBuffer()
475 GLuint m_drawIndirectBuffer; variable