Searched refs:numActiveUniforms (Results 1 – 3 of 3) sorted by relevance
278 size_t numActiveUniforms; member284 …NumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms);
932 …umActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { in setNumActiveUniformsInUniformBlock() argument938 info.numActiveUniforms = (size_t)numActiveUniforms; in setNumActiveUniformsInUniformBlock()950 return it->second.numActiveUniforms; in numActiveUniformsInUniformBlock()
3657 GLint numActiveUniforms; in s_glGetActiveUniformBlockiv() local3661 &numActiveUniforms); in s_glGetActiveUniformBlockiv()3663 program, uniformBlockIndex, numActiveUniforms); in s_glGetActiveUniformBlockiv()