Searched refs:prevCtx (Results 1 – 1 of 1) sorted by relevance
1692 EGLContext_t* prevCtx = tInfo->currentContext; in eglMakeCurrent() local1694 if (prevCtx->draw) { in eglMakeCurrent()1695 static_cast<egl_surface_t *>(prevCtx->draw)->setIsCurrent(false); in eglMakeCurrent()1697 if (prevCtx->read) { in eglMakeCurrent()1698 static_cast<egl_surface_t *>(prevCtx->read)->setIsCurrent(false); in eglMakeCurrent()