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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp368 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader() local
370 if (pData && sData) { in attachShader()
382 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShader() local
383 if (pData && sData) { in detachShader()
644 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo() local
651 sData.samplerExternalNames.begin(); in setShaderProgramIndexInfo()
653 sData.samplerExternalNames.end(); in setShaderProgramIndexInfo()