Searched refs:server_ (Results 1 – 4 of 4) sorted by relevance
35 server_.reset(new wayland::WaylandServer(wayland_fd)); in WaylandScreenConnector()41 server_->OnFrameAfter(frame_number, frame_callback); in OnFrameAfter()
35 std::unique_ptr<wayland::WaylandServer> server_;
31 : server_(port), in VncServer()39 auto connection = server_.Accept(); in MainLoop()
49 ServerSocket server_; variable