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Searched refs:setSamplerUniform (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h99 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
161 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
DGLSharedGroup.cpp132 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) { in setSamplerUniform() function in ProgramData
491 bool GLSharedGroup::setSamplerUniform( in setSamplerUniform() function in GLSharedGroup
499 if (pData) return pData->setSamplerUniform(appLoc, val, target); in setSamplerUniform()
507 if (spData) return spData->programData.setSamplerUniform(appLoc, val, target); in setSamplerUniform()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2061 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()
3553 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui()
4929 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1i()
4955 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1ui()