Searched refs:setSamplerUniform (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 99 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); 161 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
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D | GLSharedGroup.cpp | 132 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) { in setSamplerUniform() function in ProgramData 491 bool GLSharedGroup::setSamplerUniform( in setSamplerUniform() function in GLSharedGroup 499 if (pData) return pData->setSamplerUniform(appLoc, val, target); in setSamplerUniform() 507 if (spData) return spData->programData.setSamplerUniform(appLoc, val, target); in setSamplerUniform()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2061 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i() 3553 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui() 4929 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1i() 4955 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1ui()
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