Searched refs:strPtr (Results 1 – 1 of 1) sorted by relevance
780 const char** strPtr = NULL; in getGLString() local790 strPtr = &tInfo->currentContext->versionString; in getGLString()793 strPtr = &tInfo->currentContext->vendorString; in getGLString()796 strPtr = &tInfo->currentContext->rendererString; in getGLString()799 strPtr = &tInfo->currentContext->shaderVersionString; in getGLString()802 strPtr = &tInfo->currentContext->extensionString; in getGLString()806 if (!strPtr) { in getGLString()852 *strPtr = hostStr; in getGLString()