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Searched refs:usedFramebufferName (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h390 bool usedFramebufferName(GLuint name) const;
DGLClientState.cpp1650 bool GLClientState::usedFramebufferName(GLuint name) const { in usedFramebufferName() function in GLClientState
1680 if (!usedFramebufferName(name)) { in bindFramebuffer()