Searched refs:vaoState (Results 1 – 3 of 3) sorted by relevance
363 VAOState& vaoState = m_currVaoState.vaoState(); in updateEnableDirtyArrayForDraw() local369 vaoState.attributesNeedingUpdateForDraw[k] = i; in updateEnableDirtyArrayForDraw()373 vaoState.numAttributesNeedingUpdateForDraw = k; in updateEnableDirtyArrayForDraw()377 return m_currVaoState.vaoState(); in currentVaoState()
167 VAOState& vaoState() { return it->second; } in vaoState() function
1203 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes() local1205 for (int k = 0; k < vaoState.numAttributesNeedingUpdateForDraw; k++) { in sendVertexAttributes()1206 int i = vaoState.attributesNeedingUpdateForDraw[k]; in sendVertexAttributes()1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()