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/external/ltp/testcases/kernel/syscalls/nftw/
Dnftw.c45 FILE *temp; variable
267 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main()
268 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
269 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main()
270 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main()
271 fprintf(temp, in main()
273 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main()
282 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main()
283 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
284 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main()
[all …]
Dnftw64.c45 FILE *temp; variable
264 fprintf(temp, in main()
266 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
267 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main()
268 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main()
269 fprintf(temp, in main()
271 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main()
280 fprintf(temp, in main()
282 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main()
283 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main()
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/external/deqp-deps/glslang/Test/baseResults/
Dprecise_struct_block.vert.out8 0:12 move second child to first child ( temp float)
9 0:12 'a' ( noContraction temp float)
13 0:13 move second child to first child ( temp float)
14 0:13 'b' ( temp float)
18 0:14 move second child to first child ( temp float)
19 0:14 'c' ( temp float)
23 0:15 move second child to first child ( temp float)
24 0:15 'd' ( temp float)
27 0:21 move second child to first child ( temp float)
29 0:21 'S2' ( temp structure{ global float f1, global float f2})
[all …]
Dconversion.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-xor ( temp bool)
11 0:35 Convert int to bool ( temp bool)
13 0:35 Convert float to bool ( temp bool)
16 0:36 move second child to first child ( temp 2-component vector of bool)
17 0:36 'b2' ( temp 2-component vector of bool)
18 0:36 Construct bvec2 ( temp 2-component vector of bool)
19 0:36 Convert int to bool ( temp bool)
21 0:36 Convert float to bool ( temp bool)
[all …]
DstringToDouble.vert.out9 0:5 move second child to first child ( temp float)
10 0:5 'w1' ( temp float)
14 0:6 move second child to first child ( temp float)
15 0:6 'w2' ( temp float)
19 0:7 move second child to first child ( temp float)
20 0:7 'w3' ( temp float)
24 0:8 move second child to first child ( temp float)
25 0:8 'w4' ( temp float)
29 0:9 move second child to first child ( temp float)
30 0:9 'w5' ( temp float)
[all …]
Dhlsl.sample.basic.dx10.frag.out8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
11 0:57 move second child to first child ( temp int)
12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int)
13temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
18 0:58 move second child to first child ( temp int)
19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int)
20temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
25 0:59 move second child to first child ( temp int)
26 0:59 Gather: direct index for structure ( temp int)
27temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
[all …]
Dhlsl.texture.struct.frag.out5 …ion Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of …
11 0:38 move second child to first child ( temp 4-component vector of float)
12 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
13 0:? texture ( temp 4-component vector of float)
14 0:38 Construct combined texture-sampler ( temp sampler2D)
20 0:38 move second child to first child ( temp float)
21 0:38 c0: direct index for structure ( temp float)
22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of …
25 0:38 direct index ( temp float)
26 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
[all …]
Dhlsl.flattenSubset.frag.out6 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float)
10 0:33 move second child to first child ( temp sampler)
11 0:33 ss: direct index for structure ( temp sampler)
12 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampl…
13 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
19 …irst child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
20 … structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
21temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structu…
24 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
26 0:35 texture ( temp 4-component vector of float)
[all …]
Dprepost.frag.out8 0:10 move second child to first child ( temp int)
9 0:10 'index' ( temp int)
12 0:12 move second child to first child ( temp float)
13 0:12 direct index ( temp float)
14 0:12 y: direct index for structure ( temp 5-element array of float)
15 0:12 'str' ( temp structure{ temp 5-element array of float y})
22 0:13 move second child to first child ( temp float)
23 0:13 't' ( temp float)
24 0:13 Pre-Increment ( temp float)
25 0:13 indirect index ( temp float)
[all …]
Dhlsl.typeGraphCopy.vert.out4 0:22 Function Definition: @main( ( temp float)
8 0:23 b: direct index for structure ( temp float)
9 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b})
10 …irect index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp s…
11temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
12temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
21 0:22 Function Definition: main( ( temp void)
24 0:22 move second child to first child ( temp float)
26 0:22 Function Call: @main( ( temp float)
28temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
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Dhlsl.scalarCast.vert.out4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-…
15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-…
26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2…
37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2…
41 0:18 move second child to first child ( temp float)
42 0:18 'f' ( temp float)
46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp
47 0:19 Construct vec4 ( temp 4-component vector of float)
48 0:19 'f' ( temp float)
49 0:19 'f' ( temp float)
[all …]
Dhlsl.semantic.vert.out4 …struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0…
6 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float…
9 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp flo…
10 0:10 Function Definition: main( ( temp void)
14 0:10 move second child to first child ( temp float)
15 0:10 clip0: direct index for structure ( temp float)
16 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te…
20 0:10 move second child to first child ( temp float)
21 0:10 clip1: direct index for structure ( temp float)
22 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te…
[all …]
Dhlsl.flattenSubset2.frag.out6 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
21 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, te…
24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
[all …]
/external/angle/third_party/glslang/src/Test/baseResults/
Dprecise_struct_block.vert.out8 0:12 move second child to first child ( temp float)
9 0:12 'a' ( noContraction temp float)
13 0:13 move second child to first child ( temp float)
14 0:13 'b' ( temp float)
18 0:14 move second child to first child ( temp float)
19 0:14 'c' ( temp float)
23 0:15 move second child to first child ( temp float)
24 0:15 'd' ( temp float)
27 0:21 move second child to first child ( temp float)
29 0:21 'S2' ( temp structure{ global float f1, global float f2})
[all …]
Dconversion.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-xor ( temp bool)
11 0:35 Convert int to bool ( temp bool)
13 0:35 Convert float to bool ( temp bool)
16 0:36 move second child to first child ( temp 2-component vector of bool)
17 0:36 'b2' ( temp 2-component vector of bool)
18 0:36 Construct bvec2 ( temp 2-component vector of bool)
19 0:36 Convert int to bool ( temp bool)
21 0:36 Convert float to bool ( temp bool)
[all …]
DstringToDouble.vert.out9 0:5 move second child to first child ( temp float)
10 0:5 'w1' ( temp float)
14 0:6 move second child to first child ( temp float)
15 0:6 'w2' ( temp float)
19 0:7 move second child to first child ( temp float)
20 0:7 'w3' ( temp float)
24 0:8 move second child to first child ( temp float)
25 0:8 'w4' ( temp float)
29 0:9 move second child to first child ( temp float)
30 0:9 'w5' ( temp float)
[all …]
Dhlsl.sample.basic.dx10.frag.out8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
11 0:57 move second child to first child ( temp int)
12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int)
13temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
18 0:58 move second child to first child ( temp int)
19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int)
20temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
25 0:59 move second child to first child ( temp int)
26 0:59 Gather: direct index for structure ( temp int)
27temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai…
[all …]
Dhlsl.texture.struct.frag.out5 …ion Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of …
11 0:38 move second child to first child ( temp 4-component vector of float)
12 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
13 0:? texture ( temp 4-component vector of float)
14 0:38 Construct combined texture-sampler ( temp sampler2D)
20 0:38 move second child to first child ( temp float)
21 0:38 c0: direct index for structure ( temp float)
22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of …
25 0:38 direct index ( temp float)
26 0:38 '@sampleResultShadow' ( temp 4-component vector of float)
[all …]
Dhlsl.flattenSubset.frag.out6 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float)
10 0:33 move second child to first child ( temp sampler)
11 0:33 ss: direct index for structure ( temp sampler)
12 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampl…
13 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
19 …irst child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
20 … structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
21temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structu…
24 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x…
26 0:35 texture ( temp 4-component vector of float)
[all …]
Dprepost.frag.out8 0:10 move second child to first child ( temp int)
9 0:10 'index' ( temp int)
12 0:12 move second child to first child ( temp float)
13 0:12 direct index ( temp float)
14 0:12 y: direct index for structure ( temp 5-element array of float)
15 0:12 'str' ( temp structure{ temp 5-element array of float y})
22 0:13 move second child to first child ( temp float)
23 0:13 't' ( temp float)
24 0:13 Pre-Increment ( temp float)
25 0:13 indirect index ( temp float)
[all …]
Dhlsl.typeGraphCopy.vert.out4 0:22 Function Definition: @main( ( temp float)
8 0:23 b: direct index for structure ( temp float)
9 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b})
10 …irect index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp s…
11temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
12temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
21 0:22 Function Definition: main( ( temp void)
24 0:22 move second child to first child ( temp float)
26 0:22 Function Call: @main( ( temp float)
28temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp
[all …]
Dhlsl.scalarCast.vert.out4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-…
15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-…
26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2…
37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2…
41 0:18 move second child to first child ( temp float)
42 0:18 'f' ( temp float)
46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp
47 0:19 Construct vec4 ( temp 4-component vector of float)
48 0:19 'f' ( temp float)
49 0:19 'f' ( temp float)
[all …]
Dhlsl.semantic.vert.out4 …struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0…
6 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float…
9 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp flo…
10 0:10 Function Definition: main( ( temp void)
14 0:10 move second child to first child ( temp float)
15 0:10 clip0: direct index for structure ( temp float)
16 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te…
20 0:10 move second child to first child ( temp float)
21 0:10 clip1: direct index for structure ( temp float)
22 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te…
[all …]
Dhlsl.flattenSubset2.frag.out6 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
21 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, te…
24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
[all …]
/external/ethtool/
Dpcnet32.c29 u16 temp,*ptr; in pcnet32_dump_regs() local
70 temp=ptr[0]; in pcnet32_dump_regs()
72 if(temp & BIT15) printf("ERR "); in pcnet32_dump_regs()
73 if(temp & BIT14) printf("BABL "); in pcnet32_dump_regs()
74 if(temp & BIT13) printf("CERR "); in pcnet32_dump_regs()
75 if(temp & BIT12) printf("MISS "); in pcnet32_dump_regs()
76 if(temp & BIT11) printf("MERR "); in pcnet32_dump_regs()
77 if(temp & BIT10) printf("RINT "); in pcnet32_dump_regs()
78 if(temp & BIT9) printf("TINT "); in pcnet32_dump_regs()
79 if(temp & BIT8) printf("IDON "); in pcnet32_dump_regs()
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