/external/ltp/testcases/kernel/syscalls/nftw/ |
D | nftw.c | 45 FILE *temp; variable 267 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main() 268 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 269 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main() 270 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main() 271 fprintf(temp, in main() 273 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main() 282 fprintf(temp, "A call to int nftw(const char *path, int (*fn)(const\n"); in main() 283 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 284 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main() [all …]
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D | nftw64.c | 45 FILE *temp; variable 264 fprintf(temp, in main() 266 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 267 fprintf(temp, "depth, int flags) shall recursively descend the\n"); in main() 268 fprintf(temp, "directory hierarchy rooted in path until it has\n"); in main() 269 fprintf(temp, in main() 271 fprintf(temp, "each object in the directory tree, and return 0.\n\n"); in main() 280 fprintf(temp, in main() 282 fprintf(temp, "char *, const struct stat *, int, struct FTW *), int\n"); in main() 283 fprintf(temp, "depth, int flags) when flags contains FTW_PHYS shall\n"); in main() [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
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D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
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D | stringToDouble.vert.out | 9 0:5 move second child to first child ( temp float) 10 0:5 'w1' ( temp float) 14 0:6 move second child to first child ( temp float) 15 0:6 'w2' ( temp float) 19 0:7 move second child to first child ( temp float) 20 0:7 'w3' ( temp float) 24 0:8 move second child to first child ( temp float) 25 0:8 'w4' ( temp float) 29 0:9 move second child to first child ( temp float) 30 0:9 'w5' ( temp float) [all …]
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D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
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D | hlsl.texture.struct.frag.out | 5 …ion Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of … 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
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D | hlsl.flattenSubset.frag.out | 6 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) 10 0:33 move second child to first child ( temp sampler) 11 0:33 ss: direct index for structure ( temp sampler) 12 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampl… 13 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 19 …irst child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 20 … structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 21 …temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structu… 24 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 26 0:35 texture ( temp 4-component vector of float) [all …]
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D | prepost.frag.out | 8 0:10 move second child to first child ( temp int) 9 0:10 'index' ( temp int) 12 0:12 move second child to first child ( temp float) 13 0:12 direct index ( temp float) 14 0:12 y: direct index for structure ( temp 5-element array of float) 15 0:12 'str' ( temp structure{ temp 5-element array of float y}) 22 0:13 move second child to first child ( temp float) 23 0:13 't' ( temp float) 24 0:13 Pre-Increment ( temp float) 25 0:13 indirect index ( temp float) [all …]
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D | hlsl.typeGraphCopy.vert.out | 4 0:22 Function Definition: @main( ( temp float) 8 0:23 b: direct index for structure ( temp float) 9 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) 10 …irect index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp s… 11 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … 12 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … 21 0:22 Function Definition: main( ( temp void) 24 0:22 move second child to first child ( temp float) 26 0:22 Function Call: @main( ( temp float) 28 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … [all …]
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D | hlsl.scalarCast.vert.out | 4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-… 15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-… 26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2… 37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2… 41 0:18 move second child to first child ( temp float) 42 0:18 'f' ( temp float) 46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp … 47 0:19 Construct vec4 ( temp 4-component vector of float) 48 0:19 'f' ( temp float) 49 0:19 'f' ( temp float) [all …]
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D | hlsl.semantic.vert.out | 4 …struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0… 6 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float… 9 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp flo… 10 0:10 Function Definition: main( ( temp void) 14 0:10 move second child to first child ( temp float) 15 0:10 clip0: direct index for structure ( temp float) 16 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te… 20 0:10 move second child to first child ( temp float) 21 0:10 clip1: direct index for structure ( temp float) 22 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te… [all …]
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D | hlsl.flattenSubset2.frag.out | 6 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float) 10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 21 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, te… 24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… [all …]
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
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D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
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D | stringToDouble.vert.out | 9 0:5 move second child to first child ( temp float) 10 0:5 'w1' ( temp float) 14 0:6 move second child to first child ( temp float) 15 0:6 'w2' ( temp float) 19 0:7 move second child to first child ( temp float) 20 0:7 'w3' ( temp float) 24 0:8 move second child to first child ( temp float) 25 0:8 'w4' ( temp float) 29 0:9 move second child to first child ( temp float) 30 0:9 'w5' ( temp float) [all …]
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D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
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D | hlsl.texture.struct.frag.out | 5 …ion Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of … 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
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D | hlsl.flattenSubset.frag.out | 6 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) 10 0:33 move second child to first child ( temp sampler) 11 0:33 ss: direct index for structure ( temp sampler) 12 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampl… 13 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 19 …irst child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 20 … structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 21 …temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structu… 24 … 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x… 26 0:35 texture ( temp 4-component vector of float) [all …]
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D | prepost.frag.out | 8 0:10 move second child to first child ( temp int) 9 0:10 'index' ( temp int) 12 0:12 move second child to first child ( temp float) 13 0:12 direct index ( temp float) 14 0:12 y: direct index for structure ( temp 5-element array of float) 15 0:12 'str' ( temp structure{ temp 5-element array of float y}) 22 0:13 move second child to first child ( temp float) 23 0:13 't' ( temp float) 24 0:13 Pre-Increment ( temp float) 25 0:13 indirect index ( temp float) [all …]
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D | hlsl.typeGraphCopy.vert.out | 4 0:22 Function Definition: @main( ( temp float) 8 0:23 b: direct index for structure ( temp float) 9 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) 10 …irect index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp s… 11 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … 12 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … 21 0:22 Function Definition: main( ( temp void) 24 0:22 move second child to first child ( temp float) 26 0:22 Function Call: @main( ( temp float) 28 …temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp … [all …]
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D | hlsl.scalarCast.vert.out | 4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-… 15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-… 26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2… 37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2… 41 0:18 move second child to first child ( temp float) 42 0:18 'f' ( temp float) 46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp … 47 0:19 Construct vec4 ( temp 4-component vector of float) 48 0:19 'f' ( temp float) 49 0:19 'f' ( temp float) [all …]
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D | hlsl.semantic.vert.out | 4 …struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0… 6 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float… 9 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp flo… 10 0:10 Function Definition: main( ( temp void) 14 0:10 move second child to first child ( temp float) 15 0:10 clip0: direct index for structure ( temp float) 16 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te… 20 0:10 move second child to first child ( temp float) 21 0:10 clip1: direct index for structure ( temp float) 22 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, te… [all …]
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D | hlsl.flattenSubset2.frag.out | 6 0:8 Function Definition: @main(vf4; ( temp 4-component vector of float) 10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 21 0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, te… 24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… [all …]
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/external/ethtool/ |
D | pcnet32.c | 29 u16 temp,*ptr; in pcnet32_dump_regs() local 70 temp=ptr[0]; in pcnet32_dump_regs() 72 if(temp & BIT15) printf("ERR "); in pcnet32_dump_regs() 73 if(temp & BIT14) printf("BABL "); in pcnet32_dump_regs() 74 if(temp & BIT13) printf("CERR "); in pcnet32_dump_regs() 75 if(temp & BIT12) printf("MISS "); in pcnet32_dump_regs() 76 if(temp & BIT11) printf("MERR "); in pcnet32_dump_regs() 77 if(temp & BIT10) printf("RINT "); in pcnet32_dump_regs() 78 if(temp & BIT9) printf("TINT "); in pcnet32_dump_regs() 79 if(temp & BIT8) printf("IDON "); in pcnet32_dump_regs() [all …]
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