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Searched refs:ADDRESSING_BORDER (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Device/
DSampler.hpp84 ADDRESSING_BORDER, // Single color enumerator
/external/swiftshader/src/Shader/
DSamplerCore.cpp611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
620 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
636 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter()
642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
643 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
654 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter()
655 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter()
1083 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
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/external/swiftshader/src/Renderer/
DSampler.hpp107 ADDRESSING_BORDER, // Single color enumerator
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1355 …case AddressingMode::ADDRESSING_BORDER: // FIXME: Implement and test ADDRESSING_MIRROR, ADDRESSIN… in applyOffset()
1917 if(state.addressingModeU == ADDRESSING_BORDER) negative |= uuuu; in sampleTexel()
1918 if(state.addressingModeV == ADDRESSING_BORDER) negative |= vvvv; in sampleTexel()
1919 if(state.addressingModeW == ADDRESSING_BORDER) negative |= wwww; in sampleTexel()
2223 else if(addressingMode == ADDRESSING_CLAMP || addressingMode == ADDRESSING_BORDER) in address()
2316 case ADDRESSING_BORDER: in address()
2382 case ADDRESSING_BORDER: in address()
2396 if(addressingMode == ADDRESSING_BORDER || function.offset != 0) in address()
2434 if(addressingMode == ADDRESSING_BORDER) in address()
2569 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive()
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DSpirvShaderSampling.cpp387 case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return ADDRESSING_BORDER; in convertAddressingMode()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4182 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4204 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4226 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()