Searched refs:ADDRESSING_BORDER (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Device/ |
D | Sampler.hpp | 84 ADDRESSING_BORDER, // Single color enumerator
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 620 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 636 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 643 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 654 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter() 655 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 1083 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter() [all …]
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 107 ADDRESSING_BORDER, // Single color enumerator
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1355 …case AddressingMode::ADDRESSING_BORDER: // FIXME: Implement and test ADDRESSING_MIRROR, ADDRESSIN… in applyOffset() 1917 if(state.addressingModeU == ADDRESSING_BORDER) negative |= uuuu; in sampleTexel() 1918 if(state.addressingModeV == ADDRESSING_BORDER) negative |= vvvv; in sampleTexel() 1919 if(state.addressingModeW == ADDRESSING_BORDER) negative |= wwww; in sampleTexel() 2223 else if(addressingMode == ADDRESSING_CLAMP || addressingMode == ADDRESSING_BORDER) in address() 2316 case ADDRESSING_BORDER: in address() 2382 case ADDRESSING_BORDER: in address() 2396 if(addressingMode == ADDRESSING_BORDER || function.offset != 0) in address() 2434 if(addressingMode == ADDRESSING_BORDER) in address() 2569 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive() [all …]
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D | SpirvShaderSampling.cpp | 387 case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return ADDRESSING_BORDER; in convertAddressingMode()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4182 renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4204 renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4226 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
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