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Searched refs:ANGLE_CHECK (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFenceNVGL.cpp73 ANGLE_CHECK(GetImplAs<ContextGL>(context), mSyncObject != 0, in set()
92 ANGLE_CHECK(GetImplAs<ContextGL>(context), in finish()
DSyncGL.cpp40 ANGLE_CHECK(GetImplAs<ContextGL>(context), mSyncObject != 0, in set()
DBlitGL.cpp46 ANGLE_CHECK(GetImplAs<ContextGL>(context), compileStatus == GL_TRUE, in CheckCompileStatus()
59 ANGLE_CHECK(GetImplAs<ContextGL>(context), linkStatus == GL_TRUE, in CheckLinkStatus()
DVertexArrayGL.cpp422 ANGLE_CHECK(GetImplAs<ContextGL>(context), unmapResult == GL_TRUE, in streamAttributes()
DFramebufferGL.cpp645 ANGLE_CHECK(contextGL, IsValidUnsignedShortReadPixelsFormat(readFormat, context), in readPixels()
/external/angle/src/common/
Dangleutils.h276 ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY)
279 ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION)
283 ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION)
/external/angle/src/libANGLE/renderer/d3d/
DIndexBuffer.cpp75 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in mapBuffer()
DIndexDataManager.cpp98 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in StreamInIndexBuffer()
DVertexDataManager.cpp512 ANGLE_CHECK(GetImplAs<ContextD3D>(context), in reserveSpaceForAttrib()
DTextureD3D.cpp375 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in fastUnpackPixels()
/external/angle/src/libANGLE/renderer/metal/
DRenderBufferMtl.mm42 ANGLE_CHECK(contextMtl, samples == 1, "Multisample is not supported atm.", GL_INVALID_VALUE);
Dmtl_render_utils.mm777 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
880 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
DVertexArrayMtl.mm35 ANGLE_CHECK(contextMtl, vertexLoadFunction, "Unsupported format conversion", GL_INVALID_ENUM);
DContextMtl.mm45 ANGLE_CHECK(context, !indexCheck,
59 ANGLE_CHECK(context, numIndices <= std::numeric_limits<uint32_t>::max(),
/external/angle/src/libANGLE/
DError.h149 #define ANGLE_CHECK(CONTEXT, EXPR, MESSAGE, ERROR) \ macro
DGLES1Renderer.cpp527 ANGLE_CHECK(context, shaderObject, "Missing shader object", GL_INVALID_OPERATION); in compileShader()
541 ANGLE_CHECK(context, false, "GLES1Renderer shader compile failed.", GL_INVALID_OPERATION); in compileShader()
558 ANGLE_CHECK(context, programObject, "Missing program object", GL_INVALID_OPERATION); in linkProgram()
584 ANGLE_CHECK(context, false, "GLES1Renderer program link failed.", GL_INVALID_OPERATION); in linkProgram()
DProgramPipeline.cpp636 ANGLE_CHECK(const_cast<Context *>(context), goodResult, "Program pipeline link failed", in syncState()
DProgram.cpp1911 ANGLE_CHECK(context, false, "Insufficient buffer size", GL_INVALID_OPERATION); in saveBinary()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1335 ANGLE_CHECK(context11, false, "Device was lost while waiting for sync.", in finish()
1876 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawLineLoop()
1958 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawTriangleFan()
3847 ANGLE_CHECK(GetImplAs<Context11>(context), !check, in getVertexSpaceRequired()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1496 ANGLE_CHECK(context9, in drawLineLoop()
1563 ANGLE_CHECK(context9, in drawLineLoop()
3003 ANGLE_CHECK(GetImplAs<Context9>(context), !check, in getVertexSpaceRequired()