/external/angle/src/libANGLE/renderer/gl/ |
D | FenceNVGL.cpp | 73 ANGLE_CHECK(GetImplAs<ContextGL>(context), mSyncObject != 0, in set() 92 ANGLE_CHECK(GetImplAs<ContextGL>(context), in finish()
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D | SyncGL.cpp | 40 ANGLE_CHECK(GetImplAs<ContextGL>(context), mSyncObject != 0, in set()
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D | BlitGL.cpp | 46 ANGLE_CHECK(GetImplAs<ContextGL>(context), compileStatus == GL_TRUE, in CheckCompileStatus() 59 ANGLE_CHECK(GetImplAs<ContextGL>(context), linkStatus == GL_TRUE, in CheckLinkStatus()
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D | VertexArrayGL.cpp | 422 ANGLE_CHECK(GetImplAs<ContextGL>(context), unmapResult == GL_TRUE, in streamAttributes()
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D | FramebufferGL.cpp | 645 ANGLE_CHECK(contextGL, IsValidUnsignedShortReadPixelsFormat(readFormat, context), in readPixels()
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/external/angle/src/common/ |
D | angleutils.h | 276 ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY) 279 ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION) 283 ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION)
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/external/angle/src/libANGLE/renderer/d3d/ |
D | IndexBuffer.cpp | 75 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in mapBuffer()
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D | IndexDataManager.cpp | 98 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in StreamInIndexBuffer()
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D | VertexDataManager.cpp | 512 ANGLE_CHECK(GetImplAs<ContextD3D>(context), in reserveSpaceForAttrib()
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D | TextureD3D.cpp | 375 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in fastUnpackPixels()
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/external/angle/src/libANGLE/renderer/metal/ |
D | RenderBufferMtl.mm | 42 ANGLE_CHECK(contextMtl, samples == 1, "Multisample is not supported atm.", GL_INVALID_VALUE);
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D | mtl_render_utils.mm | 777 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(), 880 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
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D | VertexArrayMtl.mm | 35 ANGLE_CHECK(contextMtl, vertexLoadFunction, "Unsupported format conversion", GL_INVALID_ENUM);
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D | ContextMtl.mm | 45 ANGLE_CHECK(context, !indexCheck, 59 ANGLE_CHECK(context, numIndices <= std::numeric_limits<uint32_t>::max(),
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/external/angle/src/libANGLE/ |
D | Error.h | 149 #define ANGLE_CHECK(CONTEXT, EXPR, MESSAGE, ERROR) \ macro
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D | GLES1Renderer.cpp | 527 ANGLE_CHECK(context, shaderObject, "Missing shader object", GL_INVALID_OPERATION); in compileShader() 541 ANGLE_CHECK(context, false, "GLES1Renderer shader compile failed.", GL_INVALID_OPERATION); in compileShader() 558 ANGLE_CHECK(context, programObject, "Missing program object", GL_INVALID_OPERATION); in linkProgram() 584 ANGLE_CHECK(context, false, "GLES1Renderer program link failed.", GL_INVALID_OPERATION); in linkProgram()
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D | ProgramPipeline.cpp | 636 ANGLE_CHECK(const_cast<Context *>(context), goodResult, "Program pipeline link failed", in syncState()
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D | Program.cpp | 1911 ANGLE_CHECK(context, false, "Insufficient buffer size", GL_INVALID_OPERATION); in saveBinary()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1335 ANGLE_CHECK(context11, false, "Device was lost while waiting for sync.", in finish() 1876 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawLineLoop() 1958 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawTriangleFan() 3847 ANGLE_CHECK(GetImplAs<Context11>(context), !check, in getVertexSpaceRequired()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1496 ANGLE_CHECK(context9, in drawLineLoop() 1563 ANGLE_CHECK(context9, in drawLineLoop() 3003 ANGLE_CHECK(GetImplAs<Context9>(context), !check, in getVertexSpaceRequired()
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