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Searched refs:ANGLE_GL_TRY_ALWAYS_CHECK (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRenderbufferGL.cpp56 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
80 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorageMultisample()
DTextureGL.cpp252 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()
261 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()
538 ANGLE_GL_TRY_ALWAYS_CHECK( in setCompressedImage()
547 ANGLE_GL_TRY_ALWAYS_CHECK( in setCompressedImage()
657 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImage()
725 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImage()
960 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
993 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
1006 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
1029 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()
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Drenderergl_utils.h72 #define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) \ macro
77 # define ANGLE_GL_TRY(context, call) ANGLE_GL_TRY_ALWAYS_CHECK(context, call)
DBlitGL.cpp286 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImageToLUMAWorkaroundTexture()
321 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubImageToLUMAWorkaroundTexture()
340 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubImageToLUMAWorkaroundTexture()
447 ANGLE_GL_TRY_ALWAYS_CHECK( in blitColorBufferWithShader()
674 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubTextureCPUReadback()