Searched refs:ANGLE_GL_TRY_ALWAYS_CHECK (Results 1 – 4 of 4) sorted by relevance
56 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()80 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorageMultisample()
252 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()261 ANGLE_GL_TRY_ALWAYS_CHECK( in setImageHelper()538 ANGLE_GL_TRY_ALWAYS_CHECK( in setCompressedImage()547 ANGLE_GL_TRY_ALWAYS_CHECK( in setCompressedImage()657 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImage()725 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImage()960 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()993 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()1006 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()1029 ANGLE_GL_TRY_ALWAYS_CHECK( in setStorage()[all …]
72 #define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) \ macro77 # define ANGLE_GL_TRY(context, call) ANGLE_GL_TRY_ALWAYS_CHECK(context, call)
286 ANGLE_GL_TRY_ALWAYS_CHECK( in copyImageToLUMAWorkaroundTexture()321 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubImageToLUMAWorkaroundTexture()340 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubImageToLUMAWorkaroundTexture()447 ANGLE_GL_TRY_ALWAYS_CHECK( in blitColorBufferWithShader()674 ANGLE_GL_TRY_ALWAYS_CHECK( in copySubTextureCPUReadback()