Searched refs:AddDepthStencilFormat (Results 1 – 1 of 1) sorted by relevance
/external/angle/src/libANGLE/ |
D | formatutils.cpp | 677 void AddDepthStencilFormat(InternalFormatInfoMap *map, in AddDepthStencilFormat() function 843 …AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSI… in BuildInternalFormatInfoMap() 844 …AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSI… in BuildInternalFormatInfoMap() 845 …AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOA… in BuildInternalFormatInfoMap() 846 …AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSI… in BuildInternalFormatInfoMap() 847 …AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSI… in BuildInternalFormatInfoMap() 848 …AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOA… in BuildInternalFormatInfoMap() 984 …AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNS… in BuildInternalFormatInfoMap() 1094 …AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_… in BuildInternalFormatInfoMap() 1095 …AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_… in BuildInternalFormatInfoMap() [all …]
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