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Searched refs:BCTX_REFN_bo (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_context.c361 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code); in nv50_create()
362 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms); in nv50_create()
363 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nv50_create()
364 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo); in nv50_create()
366 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code); in nv50_create()
367 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc); in nv50_create()
368 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->stack_bo); in nv50_create()
373 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); in nv50_create()
374 BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); in nv50_create()
376 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); in nv50_create()
Dnv50_winsys.h36 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
Dnv50_query_hw_sm.c257 BCTX_REFN_bo(nv50->bufctx_cp, CP_QUERY, NOUVEAU_BO_GART | NOUVEAU_BO_WR, in nv50_hw_sm_end_query()
Dnv50_vbo.c223 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers()
262 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs()
Dnv50_shader_state.c139 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_context.c462 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo); in nvc0_create()
463 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nvc0_create()
465 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo); in nvc0_create()
466 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc); in nvc0_create()
472 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->poly_cache); in nvc0_create()
474 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls); in nvc0_create()
478 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); in nvc0_create()
479 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo); in nvc0_create()
481 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); in nvc0_create()
Dnvc0_winsys.h35 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
Dnvc0_vbo.c258 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs()
293 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared()
1003 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD, in nvc0_draw_vbo()
Dnvc0_vbo_translate.c239 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array()
724 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
Dnvc0_shader_state.c40 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state()
Dnvc0_surface.c1295 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, in nvc0_blit_3d()
1297 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, in nvc0_blit_3d()
Dnve4_compute.c857 BCTX_REFN_bo(nvc0->bufctx_cp, CP_DESC, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nve4_launch_grid()
Dnvc0_query_hw_sm.c2571 BCTX_REFN_bo(nvc0->bufctx_cp, CP_QUERY, NOUVEAU_BO_GART | NOUVEAU_BO_WR, in nvc0_hw_sm_end_query()