/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_context.c | 361 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code); in nv50_create() 362 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms); in nv50_create() 363 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nv50_create() 364 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo); in nv50_create() 366 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code); in nv50_create() 367 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc); in nv50_create() 368 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->stack_bo); in nv50_create() 373 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); in nv50_create() 374 BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); in nv50_create() 376 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); in nv50_create()
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D | nv50_winsys.h | 36 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
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D | nv50_query_hw_sm.c | 257 BCTX_REFN_bo(nv50->bufctx_cp, CP_QUERY, NOUVEAU_BO_GART | NOUVEAU_BO_WR, in nv50_hw_sm_end_query()
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D | nv50_vbo.c | 223 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers() 262 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs()
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D | nv50_shader_state.c | 139 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_context.c | 462 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo); in nvc0_create() 463 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nvc0_create() 465 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo); in nvc0_create() 466 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc); in nvc0_create() 472 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->poly_cache); in nvc0_create() 474 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls); in nvc0_create() 478 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); in nvc0_create() 479 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo); in nvc0_create() 481 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); in nvc0_create()
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D | nvc0_winsys.h | 35 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
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D | nvc0_vbo.c | 258 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs() 293 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared() 1003 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD, in nvc0_draw_vbo()
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D | nvc0_vbo_translate.c | 239 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array() 724 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
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D | nvc0_shader_state.c | 40 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state()
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D | nvc0_surface.c | 1295 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, in nvc0_blit_3d() 1297 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, in nvc0_blit_3d()
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D | nve4_compute.c | 857 BCTX_REFN_bo(nvc0->bufctx_cp, CP_DESC, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nve4_launch_grid()
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D | nvc0_query_hw_sm.c | 2571 BCTX_REFN_bo(nvc0->bufctx_cp, CP_QUERY, NOUVEAU_BO_GART | NOUVEAU_BO_WR, in nvc0_hw_sm_end_query()
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